Aplicar a rotación, pér☺ en 3d.
freq = 1.0; //oscillations per second
amplitude = 50;
decay = 0.7;
amplitude*Math.sin(freq*time*2*Math.PI)/Math.exp(decay*time)
---------------------------------------------------------------------------------
freq = 1.0; //oscillations per second
amplitude = 50;
decay = 0; //no decay
amplitude*Math.sin(freq*time*2*Math.PI)/Math.exp(decay*time)
Gana dinero con Buxvertise
freq = 1.0; //oscillations per second
amplitude = 50;
decay = 0.7;
amplitude*Math.sin(freq*time*2*Math.PI)/Math.exp(decay*time)
---------------------------------------------------------------------------------
freq = 1.0; //oscillations per second
amplitude = 50;
decay = 0; //no decay
amplitude*Math.sin(freq*time*2*Math.PI)/Math.exp(decay*time)
Gana dinero con Buxvertise
gracias
ResponderEliminargracias!
ResponderEliminar